I'm a Digital Media Artist and Software Engineer based in Paris, France.
With a technical education, I turned into digital media art. Now I design and develop playful experiences, real-time animations, and open-source libraries. I regularly participate to game jams, demoparties, and experimental game festivals where I sometimes exhibit my latest works.
I currently work for Ubisoft, and occasionally as freelancer. I'm a member of Alineaire (artistic game collective) and tmp (demoscene group).
Tangible game console.
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