Brussels / 1 & 2 February 2020

schedule

Game Development devroom


09 10 11 12 13 14 15 16 17 18
Saturday Welcome to game development devroom Python for Godot 0 A.D.: Graphics Pipeline
How open-source game graphics works
Can anyone need Veripeditus?
Reviving a Python AR gaming framework
Game development with OpenXR Open lightning talks
Showcase your open source project
Java & Games
A rivalrous case-study from porting Doom 3
Double your contributors using these 3 simple tricks!
Why would someone work on your project?
Benefits of porting Godot Engine to Vulkan
List of benefits observed from porting Godot Engine to Vulkan
Blender projects for 2020 Reloading Escoria
Make point and click adventure games under Godot great again
Spring & Steam, an Odyssey

Open source is often neglected in the game industry—and the reverse is also true: game development is often neglected in open source. We want to present that it is possible to combine the two. In particular, Godot being an open source game engine is a proof of that.

We want to present open source tools to make games. That not only include engines but also asset-making tools. There are many industry-grade open source tools which are growing in use in the gamedev world. Software as Blender, Krita, GIMP, Ardour, LMMS, etc. can be applied to any kind of game.

More importantly, we want to present games made with those tools. We want to hear the benefits, the insights, the hurdles, the challenges, the sleepless nights and everything. Real examples are always a great inspiration for other game developers, even (or maybe especially) when things don't go perfectly. Talking about changing tools is welcome too (either from proprietary to open source, or between FOSS solutions), as we can hear a perspective about the differences between them.

Also, we want to hear about open source games. What are the issues with those and the benefits, and whether it can be a viable business model.

If you have interest in any of those categories, join us!

Event Speakers Start End

Saturday

  Welcome to game development devroom Julian Murgia, George Marques 10:30 10:40
  Python for Godot Emmanuel Leblond 10:45 11:10
  0 A.D.: Graphics Pipeline
How open-source game graphics works
Vladislav Belov 11:15 12:00
  Can anyone need Veripeditus?
Reviving a Python AR gaming framework
Dominik George 12:05 12:30
  Game development with OpenXR Christoph Haag 12:35 13:00
  Open lightning talks
Showcase your open source project
George Marques 13:05 14:00
  Java & Games
A rivalrous case-study from porting Doom 3
Mahmoud Abdelghany 14:05 15:00
  Double your contributors using these 3 simple tricks!
Why would someone work on your project?
Eshed Shaham 15:05 15:35
  Benefits of porting Godot Engine to Vulkan
List of benefits observed from porting Godot Engine to Vulkan
Juan Linietsky 15:45 16:45
  Blender projects for 2020 Ton Roosendaal 16:55 17:15
  Reloading Escoria
Make point and click adventure games under Godot great again
Julian Murgia 17:15 17:45
  Spring & Steam, an Odyssey Eshed Shaham 17:50 18:30