Jan Hanca
My background lies in video transmission and computer vision, with several years of experience working extensively with time-of-flight sensors. This work deepened my understanding of depth camera pipelines, including hardware bring-up, calibration, image pre- and post-processing, and 3D data accumulation. More recently, I have transitioned into the field of robotics, leveraging my knowledge to develop end-to-end simulation solutions.
Events
Title | Day | Room | Track | Start | End |
---|---|---|---|---|---|
O3DE: Creating realistic simulations with open-source game engine |
Sunday | UB2.147 | Robotics and Simulation | 14:15 | 14:40 |