Geometry shaders in panvk with libpoly
- Track: Graphics
- Room: K.4.601
- Day: Sunday
- Start: 09:00
- End: 09:55
- Video only: k4601
- Chat: Join the conversation!
A couple years ago, Alyssa Rosenzweig developed a compute-based geometry and tessellation shader implementation for the Asahi (OpenGL) and Honeykrisp (Vulkan) drivers. Since then, the core of this implementation has been extracted into a common library within Mesa called libpoly. In this talk, Faith will talk about the changes needed to libpoly as well as panvk in order to integrate libpoly into panvk for geometry shader support on Mali GPUs.
Speakers
| Faith Ekstrand |