Jovan Gerodetti
I am a Rust engineer based in Berlin and started experimenting with Rust in 2018. Since 2022 I've been professionally working with Rust and currently work as a senior software engineer. In 2021 I started working with the Godot game engine and the Rust bindings for the engine. With the release of Godot 4 and the subsequently required rewrite of the Rust bindings, I have become more and more involved with the project. In early 2025 I joined the maintainer team of godot-rust.
Events
| Title | Day | Room | Track | Start | End |
|---|---|---|---|---|---|
| Async Rust in Godot 4: Leveraging the Engine as a Runtime |
Sunday | UB2.252A (Lameere) | Rust | 10:30 | 10:55 |