Brussels / 31 January & 1 February 2026

schedule

Gaming and VR devroom


09 10 11 12 13 14 15 16 17 18
Sunday Welcome to the Gaming and VR Devroom
Beyond Git: Collaborative Version Control for Godot
Full-Body Tracking in Godot VR
Breaking architecture barriers: Running x86 games on ARM
Porting game engine renderer to Vulkan as an absolute beginner
The state of Open Source XR: Monado and beyond
SlimeVR Full Body Tracking
Practical ECS for Game Development in Rust with Bevy
20 Years of Eurobattle.net: A Retrospective on the PvPGN Server and Its Open Source Ecosystem

Read the Call for Papers at https://lists.fosdem.org/pipermail/fosdem/2025q4/003675.html.

Event Speakers Start End

Sunday

  Welcome to the Gaming and VR Devroom
Vadim Troshchinskiy Shmelev 09:00 09:15
  Beyond Git: Collaborative Version Control for Godot
Paul Sonnentag 09:15 09:40
  Full-Body Tracking in Godot VR
Tobias Platen (they/them) 09:40 10:05
  Breaking architecture barriers: Running x86 games on ARM
Tony Wasserka 10:05 10:35
  Porting game engine renderer to Vulkan as an absolute beginner
dr Karol Suprynowicz 10:35 11:00
  The state of Open Source XR: Monado and beyond
Christoph Haag 11:00 11:25
  SlimeVR Full Body Tracking
SlimeVR 11:25 11:50
  Practical ECS for Game Development in Rust with Bevy
Jordan Ellison 11:50 12:20
  20 Years of Eurobattle.net: A Retrospective on the PvPGN Server and Its Open Source Ecosystem
Klemen 12:20 12:50