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Read the Call for Papers at https://lists.fosdem.org/pipermail/fosdem/2025q4/003670.html.
20 years after the first X.org DevRoom at FOSDEM 2006, this is the 16th Graphics DevRoom at FOSDEM.
The talk topics of the graphics devroom encompass:
- graphics drivers: display, 2d engines, 3d engines, at bootloader, kernel and userspace levels.
- media/video drivers: camera/capture engines, hardware media encoders and decoders on all levels.
- input drivers for bootloaders, kernels and userspace.
- windowing systems (X, wayland, surfaceflinger, others) and window managers.
- graphics toolkits (QT, GTK, others).
- 3D and Compute APIs (OpenGL, Vulkan, DirectX, others), and 3d and game engines.
- Virtual reality hardware and toolkits.
- Artificial Intelligence HW acceleration.
- Media encode and decode applications.
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