Beyond Git: Collaborative Version Control for Godot
- Track: Gaming and VR devroom
- Room: H.1302 (Depage)
- Day: Sunday
- Start: 09:15
- End: 09:40
- Video only: h1302
- Chat: Join the conversation!
Version control remains one of the biggest barriers to open source contribution—especially in game development, where programmers, artists, and designers must collaborate using tools like Git which are designed for code, not creative assets or interdisciplinary teams. At Ink & Switch, we're prototyping a new collaboration system built directly into the Godot editor, supporting real-time co-editing, branching, and visual review of changes. In partnership with the Endless Foundation, we're evaluating this system with students in introductory Godot classes. This talk will demo our progress, explore why version control poses unique challenges for game development, and share early lessons from bringing these tools to students.
Speakers
| Paul Sonnentag |