Brussels / 31 January & 1 February 2026

schedule

Full-Body Tracking in Godot VR


In 2018 there was no way to use Full-Body Tracking in Godot based VR games or with the Wireless Vive and Spreadgine game engine. Libsurvive had support for the Vive tracker, but none of the games and middleware compatible with my computer supported Full-Body Tracking. This talk will be about extending Freedom Saber (a libre VR rhythm game) to support Full-Body Tracking and VRM avatars.
I will also explain how I modified Spreadgine to work with the SlimeVR Server and my Valve Index.

Speakers

Photo of Tobias Platen (they/them) Tobias Platen (they/them)

Links