Frederic Plourde
As the XR Lead at Collabora, I have been shaping the XR Quest for three years now, accelerating the adoption of Open-Source software and hardware in the XR industry. With a background in Graphics, Biomedical Engineering and Image Processing, I bring a unique perspective and skill set to the field of Spatial Computing. I lead a team of talented engineers and developers who work on cutting-edge projects such as Monado, the first Cross-Platform Open-Source OpenXR runtime. I also partner with leading XR companies and organizations to deliver innovative solutions and services that enhance user experience, performance, and interoperability. My mission is to foster a collaborative and open culture that values creativity, quality, and diversity in the XR domain.
As the Vice-Outreach Officer for OpenXR at Khronos, I focus on promoting OpenXR's open standards within the XR community, advocating for accessible and scalable development across virtual, augmented, and mixed reality platforms. I work closely with industry leaders and developers to foster collaboration, educate on OpenXR’s benefits, and drive its adoption. My role involves ensuring that OpenXR remains a key enabler for cross-platform XR experiences, supporting the creation of a unified, open-source XR ecosystem that lowers barriers for developers and accelerates innovation in immersive technologies.
Events
| Title | Day | Room | Track | Start | End |
|---|---|---|---|---|---|
| Leveling Up OpenXR: New Extensions, Better Workflows, and Advances in Open-Source Gaming |
Sunday | H.1302 (Depage) | Gaming and VR devroom | 11:50 | 12:20 |