Brussels / 31 January & 1 February 2026

schedule

H.1302 (Depage)


Day Start End Track(s)
Saturday 10:30 19:00 Network
Sunday 09:00 17:00 Gaming and VR devroom, Retrocomputing
09 10 11 12 13 14 15 16 17 18
Saturday The Fast and the Spurious: Congestion Control Experimentation in Firefox's QUIC stack
Building QUIC Multipath
Modern Network Protocols — What’s Next for Firefox and the Web?
Harnessing Hardware for High-Performance Traffic Management in FD.io/VPP
From HAR to OpenTelemetry Trace: Redefining Browser Observability
Suricata 8 - shaping the future of network detection and prevention
Beyond MCP Servers: Why Network Automation Agents Need Knowledge Graphs
Drag, Drop, and Deploy: Low-Code AI Agents for Network Ops
Terabits without Tall Tales: Reproducible Packet & Session Benchmarks in FD.io (CSIT + VPP)
Scaling Secure Network Functions: High-Performance IPsec with FD.io VPP for VNFs and CNFs
So you want to do RDMA programming? RTRS: An easy to use, reliable high speed transport library over RDMA
The Russian Censorship Circumvention, Tom’s Traps, and Jerry’s VPN: A 5-Year Journey
Boring filter: The anatomy of a network sandbox for Android
OpenPERouter: Turning Your Kubernetes Nodes into a Provide Edge Router
Scaling GoBGP: Lessons from Building a Dynamic, API‑Driven BGP Control Plane
STUNMESH-go: Building P2P WireGuard Mesh Without Self-Hosted Infrastructure
Going full IPv6 in Kubernetes: No limits, just 128 bits!
A Toolset for the Internet of Threads (IoTh): Fine-Grained IPv6 Networking in User Space
Building an Open Source Private 5G Network: A Practical Blueprint
Making Tunnels So Light They Might Actually Float Away with Nftables
Automating BGP peerings in the dn42 environment
Sunday Welcome to the Gaming and VR Devroom
Beyond Git: Collaborative Version Control for Godot
Full-Body Tracking in Godot VR
Breaking architecture barriers: Running x86 games on ARM
Porting game engine renderer to Vulkan as an absolute beginner
The state of Open Source XR: Monado and beyond
SlimeVR Full Body Tracking
Practical ECS for Game Development in Rust with Bevy
20 Years of Eurobattle.net: A Retrospective on the PvPGN Server and Its Open Source Ecosystem
Crunching code like it is 1982
Eliza: Rewriting the original AI chatbot from 60 years BC (Before ChatGPT)
Charming Gray Buttons of the XX century: how widget toolkits evolved with computer architectures
MEP2, a Simple Mail Transfer Protocol (but not that one)
ngdevkit: Free and Open Source C/C++ development on the Neo Geo in 2026
The joys and horrors of NES dynamic recompilation
Hacking the last Z80 computer ever made
Early Electronic Computing in Belgium: Analysis and Simulation of the IRSIA FNRS Mathematical Machine
Why build an 8-bit homebrew computer in 2026
Dial-up revisited: Why it's needed and how to run an oldschool ISP
Behind the beam spring keyboard: Mainframe technology through the lens of an IBM 3278 terminal

Events

Title Speakers Track Start End

Saturday

  The Fast and the Spurious: Congestion Control Experimentation in Firefox's QUIC stack
Oskar Mansfeld Network 10:30 10:50
  Building QUIC Multipath
Floris Bruynooghe Network 10:55 11:15
  Modern Network Protocols — What’s Next for Firefox and the Web?
Max Inden Network 11:20 11:40
  Harnessing Hardware for High-Performance Traffic Management in FD.io/VPP
Venkata Ravichandra Mynidi, Alok Mishra Network 11:45 12:05
  From HAR to OpenTelemetry Trace: Redefining Browser Observability
Antonio Jimenez Network 12:10 12:30
  Suricata 8 - shaping the future of network detection and prevention
Eric Leblond, Peter Manev Network 12:35 12:55
  Beyond MCP Servers: Why Network Automation Agents Need Knowledge Graphs
Shereen Bellamy Network 13:00 13:20
  Drag, Drop, and Deploy: Low-Code AI Agents for Network Ops
Alfonso Sandoval Rosas Network 13:25 13:45
  Terabits without Tall Tales: Reproducible Packet & Session Benchmarks in FD.io (CSIT + VPP)
Maciek Konstantynowicz Network 13:50 14:00
  Scaling Secure Network Functions: High-Performance IPsec with FD.io VPP for VNFs and CNFs
Benoît Ganne Network 14:05 14:25
  So you want to do RDMA programming? RTRS: An easy to use, reliable high speed transport library over RDMA
Haris Network 14:30 14:50
  The Russian Censorship Circumvention, Tom’s Traps, and Jerry’s VPN: A 5-Year Journey
Vitaly Repin Network 14:55 15:15
  Boring filter: The anatomy of a network sandbox for Android
Murtaza Network 15:20 15:40
  OpenPERouter: Turning Your Kubernetes Nodes into a Provide Edge Router
Miguel Duarte, Federico Paolinelli Network 15:45 16:05
  Scaling GoBGP: Lessons from Building a Dynamic, API‑Driven BGP Control Plane
Maxime Peim Network 16:10 16:30
  STUNMESH-go: Building P2P WireGuard Mesh Without Self-Hosted Infrastructure
Date (Yu-Chiang) Huang Network 16:35 16:55
  Going full IPv6 in Kubernetes: No limits, just 128 bits!
Ole Mathias Heggem Network 17:00 17:20
  A Toolset for the Internet of Threads (IoTh): Fine-Grained IPv6 Networking in User Space
Renzo Davoli Network 17:25 17:45
  Building an Open Source Private 5G Network: A Practical Blueprint
Alfonso Carrillo Aspiazu Network 17:50 18:10
  Making Tunnels So Light They Might Actually Float Away with Nftables
Fernando Fernandez Mancera Network 18:15 18:35
  Automating BGP peerings in the dn42 environment
Hyacinthe Cartiaux Network 18:40 19:00

Sunday

  Welcome to the Gaming and VR Devroom
Vadim Troshchinskiy Shmelev Gaming and VR devroom 09:00 09:15
  Beyond Git: Collaborative Version Control for Godot
Paul Sonnentag Gaming and VR devroom 09:15 09:40
  Full-Body Tracking in Godot VR
Tobias Platen (they/them) Gaming and VR devroom 09:40 10:05
  Breaking architecture barriers: Running x86 games on ARM
Tony Wasserka Gaming and VR devroom 10:05 10:35
  Porting game engine renderer to Vulkan as an absolute beginner
dr Karol Suprynowicz Gaming and VR devroom 10:35 11:00
  The state of Open Source XR: Monado and beyond
Christoph Haag Gaming and VR devroom 11:00 11:25
  SlimeVR Full Body Tracking
SlimeVR Gaming and VR devroom 11:25 11:50
  Practical ECS for Game Development in Rust with Bevy
Jordan Ellison Gaming and VR devroom 11:50 12:20
  20 Years of Eurobattle.net: A Retrospective on the PvPGN Server and Its Open Source Ecosystem
Klemen Gaming and VR devroom 12:20 12:50
  Crunching code like it is 1982
Sebastian Eggermont Retrocomputing 13:15 13:25
  Eliza: Rewriting the original AI chatbot from 60 years BC (Before ChatGPT)
Steven Goodwin Retrocomputing 13:25 13:45
  Charming Gray Buttons of the XX century: how widget toolkits evolved with computer architectures
Dmitriy Kostiuk Retrocomputing 13:45 14:05
  MEP2, a Simple Mail Transfer Protocol (but not that one)
HP van Braam Retrocomputing 14:05 14:30
  ngdevkit: Free and Open Source C/C++ development on the Neo Geo in 2026
Damien Ciabrini Retrocomputing 14:30 14:50
  The joys and horrors of NES dynamic recompilation
Alex Andreba Retrocomputing 14:50 15:10
  Hacking the last Z80 computer ever made
Michal Pleban Retrocomputing 15:10 15:30
  Early Electronic Computing in Belgium: Analysis and Simulation of the IRSIA FNRS Mathematical Machine
Christophe Ponsard Retrocomputing 15:30 15:55
  Why build an 8-bit homebrew computer in 2026
Benoit Aveline Retrocomputing 15:55 16:15
  Dial-up revisited: Why it's needed and how to run an oldschool ISP
Özcan Oğuz Retrocomputing 16:15 16:40
  Behind the beam spring keyboard: Mainframe technology through the lens of an IBM 3278 terminal
Hans Hübner Retrocomputing 16:40 17:00