Saturday |
| |
The Fast and the Spurious: Congestion Control Experimentation in Firefox's QUIC stack
|
Oskar Mansfeld |
Network |
10:30 |
10:50 |
| |
Building QUIC Multipath
|
Floris Bruynooghe |
Network |
10:55 |
11:15 |
| |
Modern Network Protocols — What’s Next for Firefox and the Web?
|
Max Inden |
Network |
11:20 |
11:40 |
| |
Harnessing Hardware for High-Performance Traffic Management in FD.io/VPP
|
Venkata Ravichandra Mynidi, Alok Mishra |
Network |
11:45 |
12:05 |
| |
From HAR to OpenTelemetry Trace: Redefining Browser Observability
|
Antonio Jimenez |
Network |
12:10 |
12:30 |
| |
Suricata 8 - shaping the future of network detection and prevention
|
Eric Leblond, Peter Manev |
Network |
12:35 |
12:55 |
| |
Beyond MCP Servers: Why Network Automation Agents Need Knowledge Graphs
|
Shereen Bellamy |
Network |
13:00 |
13:20 |
| |
Drag, Drop, and Deploy: Low-Code AI Agents for Network Ops
|
Alfonso Sandoval Rosas |
Network |
13:25 |
13:45 |
| |
Terabits without Tall Tales: Reproducible Packet & Session Benchmarks in FD.io (CSIT + VPP)
|
Maciek Konstantynowicz |
Network |
13:50 |
14:00 |
| |
Scaling Secure Network Functions: High-Performance IPsec with FD.io VPP for VNFs and CNFs
|
Benoît Ganne |
Network |
14:05 |
14:25 |
| |
So you want to do RDMA programming? RTRS: An easy to use, reliable high speed transport library over RDMA
|
Haris |
Network |
14:30 |
14:50 |
| |
The Russian Censorship Circumvention, Tom’s Traps, and Jerry’s VPN: A 5-Year Journey
|
Vitaly Repin |
Network |
14:55 |
15:15 |
| |
Boring filter: The anatomy of a network sandbox for Android
|
Murtaza |
Network |
15:20 |
15:40 |
| |
OpenPERouter: Turning Your Kubernetes Nodes into a Provide Edge Router
|
Miguel Duarte, Federico Paolinelli |
Network |
15:45 |
16:05 |
| |
Scaling GoBGP: Lessons from Building a Dynamic, API‑Driven BGP Control Plane
|
Maxime Peim |
Network |
16:10 |
16:30 |
| |
STUNMESH-go: Building P2P WireGuard Mesh Without Self-Hosted Infrastructure
|
Date (Yu-Chiang) Huang |
Network |
16:35 |
16:55 |
| |
Going full IPv6 in Kubernetes: No limits, just 128 bits!
|
Ole Mathias Heggem |
Network |
17:00 |
17:20 |
| |
A Toolset for the Internet of Threads (IoTh): Fine-Grained IPv6 Networking in User Space
|
Renzo Davoli |
Network |
17:25 |
17:45 |
| |
Building an Open Source Private 5G Network: A Practical Blueprint
|
Alfonso Carrillo Aspiazu |
Network |
17:50 |
18:10 |
| |
Making Tunnels So Light They Might Actually Float Away with Nftables
|
Fernando Fernandez Mancera |
Network |
18:15 |
18:35 |
| |
Automating BGP peerings in the dn42 environment
|
Hyacinthe Cartiaux |
Network |
18:40 |
19:00 |
Sunday |
| |
Welcome to the Gaming and VR Devroom
|
Vadim Troshchinskiy Shmelev |
Gaming and VR devroom |
09:00 |
09:15 |
| |
Beyond Git: Collaborative Version Control for Godot
|
Paul Sonnentag |
Gaming and VR devroom |
09:15 |
09:40 |
| |
Full-Body Tracking in Godot VR
|
Tobias Platen (they/them) |
Gaming and VR devroom |
09:40 |
10:05 |
| |
Breaking architecture barriers: Running x86 games on ARM
|
Tony Wasserka |
Gaming and VR devroom |
10:05 |
10:35 |
| |
Porting game engine renderer to Vulkan as an absolute beginner
|
dr Karol Suprynowicz |
Gaming and VR devroom |
10:35 |
11:00 |
| |
The state of Open Source XR: Monado and beyond
|
Christoph Haag |
Gaming and VR devroom |
11:00 |
11:25 |
| |
SlimeVR Full Body Tracking
|
SlimeVR |
Gaming and VR devroom |
11:25 |
11:50 |
| |
Practical ECS for Game Development in Rust with Bevy
|
Jordan Ellison |
Gaming and VR devroom |
11:50 |
12:20 |
| |
20 Years of Eurobattle.net: A Retrospective on the PvPGN Server and Its Open Source Ecosystem
|
Klemen |
Gaming and VR devroom |
12:20 |
12:50 |
| |
Crunching code like it is 1982
|
Sebastian Eggermont |
Retrocomputing |
13:15 |
13:25 |
| |
Eliza: Rewriting the original AI chatbot from 60 years BC (Before ChatGPT)
|
Steven Goodwin |
Retrocomputing |
13:25 |
13:45 |
| |
Charming Gray Buttons of the XX century: how widget toolkits evolved with computer architectures
|
Dmitriy Kostiuk |
Retrocomputing |
13:45 |
14:05 |
| |
MEP2, a Simple Mail Transfer Protocol (but not that one)
|
HP van Braam |
Retrocomputing |
14:05 |
14:30 |
| |
ngdevkit: Free and Open Source C/C++ development on the Neo Geo in 2026
|
Damien Ciabrini |
Retrocomputing |
14:30 |
14:50 |
| |
The joys and horrors of NES dynamic recompilation
|
Alex Andreba |
Retrocomputing |
14:50 |
15:10 |
| |
Hacking the last Z80 computer ever made
|
Michal Pleban |
Retrocomputing |
15:10 |
15:30 |
| |
Early Electronic Computing in Belgium: Analysis and Simulation of the IRSIA FNRS Mathematical Machine
|
Christophe Ponsard |
Retrocomputing |
15:30 |
15:55 |
| |
Why build an 8-bit homebrew computer in 2026
|
Benoit Aveline |
Retrocomputing |
15:55 |
16:15 |
| |
Dial-up revisited: Why it's needed and how to run an oldschool ISP
|
Özcan Oğuz |
Retrocomputing |
16:15 |
16:40 |
| |
Behind the beam spring keyboard: Mainframe technology through the lens of an IBM 3278 terminal
|
Hans Hübner |
Retrocomputing |
16:40 |
17:00 |